Index / Scores

The rating closes the review; it does not replace it.

Six recurring questions keep the edit consistent, while the written verdict records the compromises hidden inside a single number.

The six criteria

What we look for

Ratings summarise an editorial view. They are not user scores and are never purchased placements.

CriterionQuestionWeight
First hourDoes the game teach its goals without burying the player?20%
Decision qualityDo choices noticeably change what happens next?20%
Interface clarityCan important information be found when it matters?15%
Platform fitDoes the control scheme suit the device?15%
Return valueDoes the repeated loop remain interesting?20%
Respect for timeCan a player pause, return and understand the next step?10%
Reading the result

8.8 is not automatically better than 8.2.

A tactical action game can earn a high score and still be a poor fit for someone looking for a quiet mobile routine. Start with the best-fit note, then use the score to compare similar options.

9.0–10

Exceptional within its category, with few significant barriers for the intended player.

8.0–8.9

A strong recommendation for the right audience, with clearly stated trade-offs.

Below 8.0

Potentially worthwhile, but with friction that deserves careful consideration.